Collaboration and community
design of a social network aimed at artists, with a focus on user experience
DOI:
https://doi.org/10.29147/datjournal.v10i1.867Keywords:
Digital Design, Application, Social Network, ArtistsAbstract
The period in which the first social networks emerged is named Web 2.0; this is the context in which the creation of communities on the Internet is observed. With new technologies, users can share their own content, identify similar interests and form bonds. In the case of artists, it is noted the shortage of safe spaces for this audience, since the current social platforms focus on a marketing bias, aimed at creating portfolios; often not being a welcoming environment for sharing amateur works. In this scenario, this study aims to design a social network that allows the development of the artistic community. To this end, the framework proposed by Garrett (2011) was used, which structures the project towards user experience in five planes: Strategy, Scope, Structure, Skeleton and Surface. Finally, the result is a high-fidelity prototype of the social network “Cheers!”, which purpose is to encourage mutual and positive engagement between users.
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