Interatividade, Robótica e Arte, desde Altamira

Authors

  • Artemis Sanchez Moroni

DOI:

https://doi.org/10.29147/datjournal.v7i2.607

Keywords:

Interactive art, Robotic art, Computational creativity, Interactivity, Cyberphysical society

Abstract

It is possible to verify the direct effects that digital environments have on artistic expression and aesthetics, enabling new perceptive experiences. Immersion and stimulation are characteristics of the artistic experience; however, with the advent of interactive digital environments, a new type of involvement emerges. In computer- based interactive art, activity occurs through contact between people and artefacts; the user (or audience) and the machine, together, form a relationship capable of producing a unique artistic result at each encounter. The notion of “body” expands, encompassing the physical, mental, emotional, social and virtual dimensions. Finally, the mix of humans and non-humans, including robots, suggests new concepts and opportunities. In Japan, the Society 5.0 initiative aims to apply emerging technologies related to social robotics, embedded AI, IOT, environmental intelligence, virtual and augmented reality, and advanced human-computer interfaces to qualitatively improve the lives of individual human beings and benefit society as a whole. How do we situate ourselves in these new realities and worldviews?

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Author Biography

Artemis Sanchez Moroni

Doutora em Engenharia da Computação pela Universidade Estadual de Campinas (FEEC, 2003). É pesquisadora na Divisão de Sistemas Ciberfísicos do Centro de Tecnologia da Informação Renato Archer (DISCF/ CTI) em Campinas, SP. É pesquisadora colaboradora no Núcleo Interdisciplinar de Comunicação Sonora da UNICAMP (NICS/Unicamp. Em paralelo, trabalha em Arte e Tecnologia desde 1989. A sua pesquisa é nas áreas de Interação Humano Computador (IHC) e Interação Humano Robô (IHR) orientada para o estudo de processos automáticos e semiautomáticos de produção artística.

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Published

2022-06-14

How to Cite

Moroni, A. S. (2022). Interatividade, Robótica e Arte, desde Altamira. DAT Journal, 7(2), 20–30. https://doi.org/10.29147/datjournal.v7i2.607